Everything between "let's play" and game on.
Game Night handles the four things that actually stall a game night — inviting, linking, finding overlap, and deciding — and gets out of the way.
Invites by text, not yet-another-app
Add a friend's name and number; they get a one-tap SMS link. Opt-in copy and STOP handling are built into the flow so messaging stays explicit.
Sign in through Steam
Members link in one click via Steam's OpenID — no passwords ever touch us. We read public game details when Steam allows it, and guide members through manual entry when it does not.
Co-ownership-first recommendations
We pool everyone's libraries, keep only the genuine multiplayer titles, and rank them on five signals so the top pick is one you'll all actually launch.
Vote, decide, re-roll
Yay/nay per candidate. First past a majority of the crew wins the night. No consensus? Re-roll a fresh round, or drop in a manual suggestion anytime.
Five signals, one deterministic score.
The engine is pure and reproducible — same libraries in, same ranking out. Here's exactly what feeds each candidate's match score.
Coverage. How many members own it. All-but-one ownership wins the day.
Engagement. Playtime among the people who own it — a real signal they enjoy it.
Affinity. Overlap with your group's playtime-weighted genre taste profile.
Popularity. A curated multiplayer boost plus optional owner/positive-ratio data.
Recency. A bump for what your crew has actually been playing the last two weeks.
From empty group to decided pick.
Make a group, text the crew
Add each friend by name and number. We send a one-tap invite by SMS — no app store, no account juggling.
Everyone links Steam
One click signs in through Steam. We read public game details when Steam allows it — never a password — and offer manual entry when it does not.
The engine finds the overlap
We rank the multiplayer games you co-own by coverage, playtime, and your group's genre taste.
Vote — majority wins
Yay or nay on each pick. First to a majority is tonight's game. Nothing lands? Re-roll a fresh round.
We sweat the awkward edge cases so your night never stalls.
Private Steam libraries
If Steam returns no usable game details, we explain the privacy setting, offer a retry after they change it, and let them add games by hand. The group is never blocked.
Thin overlap
When co-ownership is sparse, we broaden to majority-owned titles and inject curated popular multiplayer picks, then surface the manual-suggestion CTA.
Nobody's around
Non-responders simply stay invited — no nag, no block. Sync runs on demand with a clear 'syncing' state and cached libraries so it's fast every time.



